![]() Iron Harvest is one of the few RTS titles to take after Company of Heroes, and it does so in a unique way. Fortify it with defenses to protect your unit production and research. Build your base as you conquer resource points.Experience intense co-op and multiplayer combat with ranked matches, leagues, and ladders.Setup your skirmish or multiplayer matches using your favorite faction, personal interface, and input controls. Three diverse factions with over 40 unit types and 9 heroes that each have their own abilities are available.Team up with a friend and take on the campaign in co-op. Spanning 20+ missions over three campaigns, experience Iron Harvest’s story and meet nine charismatic heroes in their adventure across all of Europe.Lead dozens of units into battle and carefully come up with your plan to destroy the enemy.Control giant dieselpunk mechs in this classic RTS as you stop a threat that will put Europe at risk. Obviously it's not as polished compared to COH2, combat and cover is janky sometimes but the setting and units really add a lot to enjoyment.Iron Harvest takes you to an alternate year 1920+, just after the Great War in Europe. Really love the unit breakdowns and guide man, lot of loving work and I appreciate it a lot Not to mention the amount of resources spent defending a single point. Bunkers? Seriously? They just get outranged and massacred by Field Cannons, especially on maps that have them lying around. As for the Rusviets, the Ognivo does not have high health, it actually has the lowest health of any mech in the game, but it is not light armor, it is medium. Gunter can be used to force out early anti-mech, but beware of Field Cannons, they are very accurate against him. The Erlkönig is great against Field Cannons, a main feature of late-game armies, especially in team games. Due to slow turn, the reverse key is very useful using it. (Yes this is Sepia lol) Due to slow speed, it is best used for area control or defense. It actually has a higher dps than the Isegrim against all armor classes. The Grimbart is far less weak against light armor than other anti-infantry mechs, dealing the same amount of dps as a Field Cannon against them, and only a hairs breadth less than a Wotan! Its dps is considerable against medium armor as well because of sheer fire rate. The main purpose of the Eisenhans (as per the dev team) is area denial, forcing infantry to move away. Very agile, Grenaider-focused game-play is standard for all. Saxony is not a stationary faction, none of the factions are at the moment. If aligned properly, Anna can wipe entire squads in cover. The greatest trait of the Tur is the huge size of the AoE of its shots. Notable trait: The Zolw, like the Kaiser, cannot take "rear armor hits". It is also very effective at wiping squads on retreat. Maybe include a tip for the Smialy: C + Right-click can tell any mech to reverse, but the Smialy makes very good use of it. Grenadiers are ineffective against unarmored? Since when? A counter to them when using certain mechs is baiting their first shot using an infantry squad to try and get past their cone of fire. It also does over 3 times the dps of the Mortar against buildings. The Mortar is also not currently a counter, seeing as the Field Cannon almost has the same range and will destroy the Mortar significantly faster than the other way around. Its large range makes it very suited for pushing back enemy crew weapons or slow-pushing at the enemy base and destroying all their resource points. You do not need the U key with the Field Cannon against enemy buildings and it is not only good on the defense. The best counter is a Field Cannon, being able to bring it down it two hits. The Heavy Machine Gun has Medium armor and it and its crew take remarkably little damage from small arms fire, given that their shots often hit the gun itself, no matter the angle. Medics can pre-buff themselves or others with healing over time, so with some preparation, they can change the course of a battle. The best way to deal with Flamethrowers is to take a step back whenever they fire, it makes them mostly waste their time. One of the best counters to Machine Gunners is fighting them in melee, as they have a hard time avoiding it, cannot fire in melee and have less melee damage than all main infantry sections.
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